![]() ![]() The equivalent of fanmade "Skillwheel", etc. Hint on where will the creature move on the action bar when highlighting it with an initiative affecting spell - No. #MASTER OF MAGIC MAP EDITOR PATCH#The second patch should add that.ĭescription of magical afflictions on creatures - Double-Right-Click already shows the spells on the creature. Will the information provided by the interface be increased?ĭescription of creature abilities - Already in game, but no implemented way to bring them out. Is it true that Nival was the one who recorded the voices for the game?ġ1. With so many artifacts in the game, heroes become unbearably strong after a certain number of artifacts is gained.ġ0. The explanation is this: This game isn't RPG'ish enough to warrant such a model, as heroes in RPG without equipment cannot function as opposed to the HoMM franchise where heroes without equipment can function and win games.Īs for reduction of artifact slots, the reason is balance. HERO DOLLS! HERO DOLLS! ARTIFACT SLOTS! ARTIFACT SLOTS! #MASTER OF MAGIC MAP EDITOR MANUAL#Besides, we are currently compiling a detailed manual for download, which when printed would be much more comfortable then constant switching from game to encyclopedia in-game.ĩ. The idea is good, but quite frankly hard to implement at this point. Will an inside game encyclopedia of the HoMM 5 universe be included? (Think Civilization and Age Of. At this moment, size Small and Huge maps are NOT in the game.Ĩ. With the Map Editor the following map sizes are avaivable: Small – 72x72, Medium – 96x96, Large – 136x136, Extra Large – 176x176, Huge – 216x216. What are the current and planned mapsizes? Not exactly a transparency option, but we are thinking about an alternative solution.Ħ. How are you planning to fix it, maybe with a transparency option? Objects on the map often block other objects from the view. Will the patches be cumulative or "block on block"(As in you have to get them all in proper order and separately)? It will primarily contain the Map Editor which will allow not only for map creation, but campaigns as well. Third patch is being planned for end of July release. From the moment of its release new maps will be periodically added to the game (not specifically with patches). It will primarily contain new multiplayer maps. The second patch should come out by the end of June. Murphy's Law, marketing problems, and so on. Why did it take you so long to release the first patch? The purpose of the patches is to fix bugs as well as improve the game through addition of new elements of gameplay and other possibilities.Ģ. As of right now we plan to release new patches with intervals of about a month each. ![]() As for Expansion Packs, it is a little early to talk about that. Most likely, the more sales the game makes the greater are the chances of UBISOFT allowing us to further improve the game as well as determining the future of the franchise. ![]() What is the policy of the developers towards finishing/polishing of the game?įirst of all, note this: the policy of how we further develop the game is in hands of UBISOFT as they are the owner of the title. Thanks to iwinbutton of Ubi.com forums for the abridged translation below.ġ. ![]()
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